They hunt at dawn, believing there is nowhere you can run

Prove them wrong


OVERVIEW
In Dawn Runner, take on the role of a vampire navigating a dystopian cityscape. This fast-paced, procedural parkour game challenges you to jump, climb, slide, and dash through the urban labyrinth to evade the relentless Hunters. Your survival depends on your agility and cunning as you navigate the shadows and avoid the deadly light.


MAIN FEATURES
- Endless procedural levels
- Immersive parkour mechanics
- Advanced scoring system
- Interactive tutorial
- Adjustable difficulty
- Configurable settings and keybindings
- And more...


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STORY
     In this dark alternate future, a vampire curse has spread throughout the world. Those afflicted by this curse have gained shadowy powers fueled by feeding upon the life force of mortals. However, they have also learned to fear the burning light of day.

     To fight this vampiric infestation, the Hunters formed, a group dedicated to eradicating these dark creatures. The Hunters quickly learned that facing a vampire on the ground is both extremely dangerous, and nigh impossible, so they hunt primarily by helicopter, using high intensity UV light to destroy their targets from afar. In addition, they always hunt just as the sun begins to rise, when vampires are most vulnerable.

     On one side, it looks like the Hunters are the heroes of this story, but on the other...

     You are a victim of the curse. You are a vampire. The Hunters have found you and marked you as their quarry. Struggling to survive in a world where you are hated, you must outrun the Hunters as they chase at dawn. Use your dark powers to run like no mortal ever could. Be swift, and you may escape to live another day. 

     But most importantly, stay in the shadows, for the light will destroy you.

     Good Luck!

SCREENSHOTS


DEVELOPMENT
Modeling:
User Interface:
Procedural Generation:

POST-MORTEM
Some things I learned and/or improved upon while working on Dawn Runner:
- Optimizing asset creation for smooth Blender to Unity workflow
- Generating endless procedural levels
- Designing flexible UI in Unity that can well adapt to different resolutions
- Developing immersive first-person parkour and interaction mechanics

Some things I wish I knew beforehand:
- Build a more prefab based UI system for easier future modification
- Get more feedback from play-testers early on

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DAWN RUNNER
Check out my other work HERE
Dawn Runner
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Dawn Runner

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